Tuesday, May 27, 2008
Wednesday, May 21, 2008
71st Lesson... Health and Battle System
MMhh... Today I began the whole health system along with a leveling system. Basically as a player advances through challenges, he will be notified of leveling up, and be told a secret command which will be disguised as an ability. My initial ideas are teleporation and regeneration... yeah pretty sweet
70th Lesson...
Well I didn't post for a while, but my game is coming up nicely. I've been studying some lessons at home, and got a better handle at basic syntax. But I still have many more rooms to program. lots of work
Tuesday, May 13, 2008
64th Lesson... More programming
Today I added a few more commands like LOOK and USE into my game. It was pretty hard. And it was cool to see what we learned to be put into practical use. KTHXBAI
Monday, May 5, 2008
63rd Lesson... Moogya
Today I continued to work on my project... I added a fancy splash in the welcoming screen. Then I e-mailed to myself so that I can work on it at home. Pretty good stuff
Tuesday, April 29, 2008
62nd Lesson... Ahhh
Ok, maybe a combat system is a bit out of my ability range~ Unless I find some magical tutorial, don't think its happening. Anyhoo, I added a couple of rooms to my game, and in the process thought that it would be easier if you kill the monsters by solving some sort of puzzle. It's kind of lame, but I guess it'll have to do until I find some resources.
Thursday, April 24, 2008
59th Lesson... TGI FRIDAY
Today we did some more touch ups to make the quest program more efficient. I got a good understanding of some of the basic syntax used in the classes~ Pretty cool stuff. I'd like to do the project alone... of course I'll be asking a lot of advice/help to start it off. I'm not too worried however, I'm pretty sure I can find tons of Python resources on the internet. The goal for me in this program would be to create a monster encounter that involves classic RPG game turn by turn action. +_+ old school ftw.
Tuesday, April 22, 2008
58th Lesson... O.o
Looking at the 'basic' framework of that simple text game... I've already started to have doubts about the assignment. I understand how the program works, but it's for me to come up with my own classes etc. ~ Might need to look over some old lessons...
57th Lesson... damn parrot.
I almost beat the game but I didn't get the parrot before going up. It sucked.
Monday, April 21, 2008
56th Lesson... FINISHED
Today I finished a big part of my OldMaidGame program! With tons of minor syntax errors, I finally fixed them all and got it to work.
Thursday, April 17, 2008
54th Lesson... Leaped over the wall!
Today I finally found the syntax error that has been shaking my program down~ I was wondering why all my tests got errors o.O - Anyhoo, our cards program seems to be looking pretty good now being able to complete some of the most basic functions such as shuffling etc. Thursdays are always nice.
Wednesday, April 16, 2008
53rd Lesson... Cards Galore!
Continuing our lessons on Classes~ Today we created a card program that generates a full deck... it was pretty exciting. Can't wait what we have in store for us next lesson!
Monday, April 14, 2008
52nd Lesson... Seconds Minutes Hours Day Weeks...
Today I dealt with prototype developing, and realized that we just kept on adding new methods and functions in our programming to meet different requirements. I figured out how to test methods and ran my other functions successfully. Yet, it became a bit complex in the end, and I had to make changes to many other functions when adding a new one. Yeah~ pretty much it.
51st Lesson.... BleeBlooBla
Today we moved onto chapter 13 which introduced us to some new methods of classes~ I got confused on how to test these methods and didn't get very far in the class assignment. Apart from that it's just the usual Monday...
Wednesday, April 9, 2008
49th Lesson... What?!
Today I was pretty clueless... I understood what the string commands did and how they helped us, but it was pretty vague. Pretty much I had a tough time figuring out the syntax, and only figured it out when you zoomed in the overhead projector... Yeah.
48th Lesson... Woop Woop
Today we were introduced to a new type of immutable data~ dictionary. Dictionary is pretty neat and we just sorta skimmed through the chapter. I couldn't figure out the exercise though, was unsure on how to give parameters or any kind of input to the program runner. Pretty much it for today.
Tuesday, April 8, 2008
47th Lessons... *yawn* Lecture Galore!
Today I'll go see how fast my computer can compute the fibonacci sequence. It'll be totally awsum! Pretty neat stuff with Python.
Sunday, April 6, 2008
46th Lesson... Where's the Cake?
Today we rushed through Chapter 9 just to discover some functions that would of made our exercises a lot easier in Chapter 10. Kind of annoyed at not being able to take my time to understand some of the exercises, but teacher knows best I guess. There's always some time at home to do so, but a lot of distractions... Especially when I'm on the computer. Python isn't the first thing that comes into mind when I lay my hands on the keyboard.
Thursday, April 3, 2008
45th Lesson... G'day
Today I managed to reach exercise 6~ meaning I nailed down exercises 2-5. Most of it was just explaining, and I could of skipped them. However, I took the initiative and recorded my insights anyways. Oh, and Yohan and Liam were talking about pokemon, which was pretty weird.
Wednesday, April 2, 2008
44th Lesson... Solid Lesson
Today I feel good because I solved a problem on my own~ Yeah... without YOUR HELP. Exercise 2 that is. Good stuff.
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