Tuesday, May 27, 2008
Wednesday, May 21, 2008
71st Lesson... Health and Battle System
MMhh... Today I began the whole health system along with a leveling system. Basically as a player advances through challenges, he will be notified of leveling up, and be told a secret command which will be disguised as an ability. My initial ideas are teleporation and regeneration... yeah pretty sweet
70th Lesson...
Well I didn't post for a while, but my game is coming up nicely. I've been studying some lessons at home, and got a better handle at basic syntax. But I still have many more rooms to program. lots of work
Tuesday, May 13, 2008
64th Lesson... More programming
Today I added a few more commands like LOOK and USE into my game. It was pretty hard. And it was cool to see what we learned to be put into practical use. KTHXBAI
Monday, May 5, 2008
63rd Lesson... Moogya
Today I continued to work on my project... I added a fancy splash in the welcoming screen. Then I e-mailed to myself so that I can work on it at home. Pretty good stuff
Tuesday, April 29, 2008
62nd Lesson... Ahhh
Ok, maybe a combat system is a bit out of my ability range~ Unless I find some magical tutorial, don't think its happening. Anyhoo, I added a couple of rooms to my game, and in the process thought that it would be easier if you kill the monsters by solving some sort of puzzle. It's kind of lame, but I guess it'll have to do until I find some resources.
Thursday, April 24, 2008
59th Lesson... TGI FRIDAY
Today we did some more touch ups to make the quest program more efficient. I got a good understanding of some of the basic syntax used in the classes~ Pretty cool stuff. I'd like to do the project alone... of course I'll be asking a lot of advice/help to start it off. I'm not too worried however, I'm pretty sure I can find tons of Python resources on the internet. The goal for me in this program would be to create a monster encounter that involves classic RPG game turn by turn action. +_+ old school ftw.
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